3/7/2024 0 Comments Ultima iii exodus nesRemember to check out each part of an area carefully: many things are hidden just out of sight. ![]() Trees, mountains, walls, and other such barriers will block their vision. Anything out of direct sight is shown blank. Gameplay innovations Field of view Ī party can now only see that part of their surroundings as is not obstructed from view. Cold (NES only similar to poison, but it can be transmitted to other pary members).Gas trap (inflicts poison status to the entire party).Poison (inflicts poison status to the character opening the chest).Acid (injures only the character opening the chest).The remaining seven classes are unfit to dodge traps. The Thief has a superior disarm bonus, whereas the Illusionist, the Alchemist and the Barbarian have an ordinary bonus. Either an "Appar Unem"/"Open" spell (Cleric spell B) must be cast to disarm the trap, or a character must attempt to disarm the chest. In early and 16-bit ports (but not the NES port), they occasionally contain a piece of equipment that can be either used or sold for more gold. Chests contain 50 Gold Coins on average, ranging from 1G to 99G. When a monster group is vanquished on land, a treasure chest will be left behind. Inside the town, the gold you initially start off with will buy better weapons and armor. Immediately ear your cloth armor and get your Daggers eady before doing anything. On the way back from Devil Guard, the party can skip the landlocked valley and travel straight to the Sosarian mainland.When you begin a game with a brand new party, they begin with no weapons or armor equipped. The moon phases of interest are all odd numbers: 1, 5, 7. The party's quest to explore the dungeon of Time ("cave of Moon" in the NES) can start from the island of Dungeon Snake ("cave of Sol" in the NES). The moon gate on Fire Island allows to see Exodus Castle, but the party cannot reach it (unless you cheat using a glitch). Most notably, the landlocked vally is linked to and from the valley of Devil Guard, and Fire Island is linked to and from the valley of the dungeon of Time. The landlocked valley and the Isle of Fire can be considered as hubs: there is nothing of interest, but the moon gates there allow to reach other areas. On a return trip, they can be reached from three origins: Devil Guard valley, as well as the aforementioned landlocked valley and Fire island. These three moongates send the party to two more destinations: the landlocked valley and Fire island. The one on Snake dungeon island ("Sol" in the NES) can be easily reached with a ship. Three moon gates (out of eight) can be accessed from Sosaria mainland. This is one of many hints throughout the series that suggests that the kingdom of Lord British is in the Southern hemisphere of its planet. Note that they are mirrored with respect to the Earth's Moon. In the NES port, the "numbers" representing moon phases are replaced by actual moon icons. As such, it can be easier to understand how to travel if the "timetable" of each "moon station" is displayed separately. ![]() You can think of them as similar to train stations or airports. During those moments, stepping into a Moon Gate will not transport you anywhere. In a few select cases, it is possible for the phases of the moons to be identical (New Moon, Gibbous waxing, Full Moon, and Crescent waning). This means every Moon Gate will lead to three particular destinations. The right moon changes phases three times for every one phase change of the left moon. The phase of the right moon dictates the destination that you will end up in when you pass through the Moon Gate. The phase of the left moon dictates the location where you may find a Moon Gate currently open and awaiting utilization by your party. At the top of the screen, the phases of the twin moons, Trammel and Felucca, are represented by numerals as follows:
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